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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Runtime.Serialization.Formatters.Binary;
- using System.Text;
- namespace TEAMModelOS.SDK.Helper.Common.JsonHelper
- {
- /// <summary>
- /// 对象与二进制流的互相转换。
- /// </summary>
- public class ClassSerializers
- {
- #region 对象与二进制流的互相转换
- /// <summary>
- /// 将对象流转换成二进制流
- /// </summary>
- public static MemoryStream SerializeBinary(object request) //将对象流转换成二进制流
- {
- BinaryFormatter serializer = new BinaryFormatter();
- MemoryStream memStream = new MemoryStream(); //创建一个内存流存储区
- serializer.Serialize(memStream, request); //将对象序列化为内存流中
- return memStream;
- }
- /// <summary>
- /// 将二进制流转换成对象
- /// </summary>
- public static object DeSerializeBinary(MemoryStream memStream) //将二进制流转换成对象
- {
- memStream.Position = 0;
- BinaryFormatter deserializer = new BinaryFormatter();
- object newobj = deserializer.Deserialize(memStream); //将内存流反序列化为对象
- memStream.Close(); //关闭内存流,并释放
- return newobj;
- }
- #endregion
- }
- }
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