using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
namespace TEAMModelOS.SDK.Helper.Common.JsonHelper
{
///
/// 对象与二进制流的互相转换。
///
public class ClassSerializers
{
#region 对象与二进制流的互相转换
///
/// 将对象流转换成二进制流
///
public static MemoryStream SerializeBinary(object request) //将对象流转换成二进制流
{
BinaryFormatter serializer = new BinaryFormatter();
MemoryStream memStream = new MemoryStream(); //创建一个内存流存储区
serializer.Serialize(memStream, request); //将对象序列化为内存流中
return memStream;
}
///
/// 将二进制流转换成对象
///
public static object DeSerializeBinary(MemoryStream memStream) //将二进制流转换成对象
{
memStream.Position = 0;
BinaryFormatter deserializer = new BinaryFormatter();
object newobj = deserializer.Deserialize(memStream); //将内存流反序列化为对象
memStream.Close(); //关闭内存流,并释放
return newobj;
}
#endregion
}
}