using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Text; namespace TEAMModelOS.SDK.Helper.Common.JsonHelper { /// /// 对象与二进制流的互相转换。 /// public class ClassSerializers { #region 对象与二进制流的互相转换 /// /// 将对象流转换成二进制流 /// public static MemoryStream SerializeBinary(object request) //将对象流转换成二进制流 { BinaryFormatter serializer = new BinaryFormatter(); MemoryStream memStream = new MemoryStream(); //创建一个内存流存储区 serializer.Serialize(memStream, request); //将对象序列化为内存流中 return memStream; } /// /// 将二进制流转换成对象 /// public static object DeSerializeBinary(MemoryStream memStream) //将二进制流转换成对象 { memStream.Position = 0; BinaryFormatter deserializer = new BinaryFormatter(); object newobj = deserializer.Deserialize(memStream); //将内存流反序列化为对象 memStream.Close(); //关闭内存流,并释放 return newobj; } #endregion } }