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- using System;
- using System.Collections.Generic;
- using System.Text;
- namespace TEAMModelOS.Test.PPTX.ColorLibrary
- {
- /// <summary>
- /// 类 名:ColorHelper
- /// 功 能:提供从RGB到HSV/HSL色彩空间的相互转换
- /// </summary>
- public static class ColorHelper
- {
- /// <summary>
- /// RGB转换HSV
- /// </summary>
- /// <param name="rgb"></param>
- /// <returns></returns>
- public static ColorHSV RgbToHsv(ColorRGB rgb)
- {
- float min, max, tmp, H, S, V;
- float R = rgb.R * 1.0f / 255, G = rgb.G * 1.0f / 255, B = rgb.B * 1.0f / 255;
- tmp = Math.Min(R, G);
- min = Math.Min(tmp, B);
- tmp = Math.Max(R, G);
- max = Math.Max(tmp, B);
- // H
- H = 0;
- if (max == min)
- {
- H = 0;
- }
- else if (max == R && G > B)
- {
- H = 60 * (G - B) * 1.0f / (max - min) + 0;
- }
- else if (max == R && G < B)
- {
- H = 60 * (G - B) * 1.0f / (max - min) + 360;
- }
- else if (max == G)
- {
- H = H = 60 * (B - R) * 1.0f / (max - min) + 120;
- }
- else if (max == B)
- {
- H = H = 60 * (R - G) * 1.0f / (max - min) + 240;
- }
- // S
- if (max == 0)
- {
- S = 0;
- }
- else
- {
- S = (max - min) * 1.0f / max;
- }
- // V
- V = max;
- return new ColorHSV((int)H, (int)(S * 255), (int)(V * 255));
- }
- /// <summary>
- /// HSV转换RGB
- /// </summary>
- /// <param name="hsv"></param>
- /// <returns></returns>
- public static ColorRGB HsvToRgb(ColorHSV hsv)
- {
- if (hsv.H == 360) hsv.H = 359; // 360为全黑,原因不明
- float R = 0f, G = 0f, B = 0f;
- if (hsv.S == 0)
- {
- return new ColorRGB(hsv.V, hsv.V, hsv.V);
- }
- float S = hsv.S * 1.0f / 255, V = hsv.V * 1.0f / 255;
- int H1 = (int)(hsv.H * 1.0f / 60), H = hsv.H;
- float F = H * 1.0f / 60 - H1;
- float P = V * (1.0f - S);
- float Q = V * (1.0f - F * S);
- float T = V * (1.0f - (1.0f - F) * S);
- switch (H1)
- {
- case 0: R = V; G = T; B = P; break;
- case 1: R = Q; G = V; B = P; break;
- case 2: R = P; G = V; B = T; break;
- case 3: R = P; G = Q; B = V; break;
- case 4: R = T; G = P; B = V; break;
- case 5: R = V; G = P; B = Q; break;
- }
- R = R * 255;
- G = G * 255;
- B = B * 255;
- while (R > 255) R -= 255;
- while (R < 0) R += 255;
- while (G > 255) G -= 255;
- while (G < 0) G += 255;
- while (B > 255) B -= 255;
- while (B < 0) B += 255;
- return new ColorRGB((int)R, (int)G, (int)B);
- }
- /// <summary>
- /// RGB转换HSL
- /// </summary>
- /// <param name="rgb"></param>
- /// <returns></returns>
- public static ColorHSL RgbToHsl(ColorRGB rgb)
- {
- float min, max, tmp, H, S, L;
- float R = rgb.R * 1.0f / 255, G = rgb.G * 1.0f / 255, B = rgb.B * 1.0f / 255;
- tmp = Math.Min(R, G);
- min = Math.Min(tmp, B);
- tmp = Math.Max(R, G);
- max = Math.Max(tmp, B);
- // H
- H = 0;
- if (max == min)
- {
- H = 0; // 此时H应为未定义,通常写为0
- }
- else if (max == R && G > B)
- {
- H = 60 * (G - B) * 1.0f / (max - min) + 0;
- }
- else if (max == R && G < B)
- {
- H = 60 * (G - B) * 1.0f / (max - min) + 360;
- }
- else if (max == G)
- {
- H = H = 60 * (B - R) * 1.0f / (max - min) + 120;
- }
- else if (max == B)
- {
- H = H = 60 * (R - G) * 1.0f / (max - min) + 240;
- }
- // L
- L = 0.5f * (max + min);
- // S
- S = 0;
- if (L == 0 || max == min)
- {
- S = 0;
- }
- else if (0 < L && L < 0.5)
- {
- S = (max - min) / (L * 2);
- }
- else if (L > 0.5)
- {
- S = (max - min) / (2 - 2 * L);
- }
- return new ColorHSL((int)H, (int)(S * 255), (int)(L * 255));
- }
- /// <summary>
- /// HSL转换RGB
- /// </summary>
- /// <param name="hsl"></param>
- /// <returns></returns>
- public static ColorRGB HslToRgb(ColorHSL hsl)
- {
- float R = 0f, G = 0f, B = 0f;
- float S = hsl.S * 1.0f / 255, L = hsl.L * 1.0f / 255;
- float temp1, temp2, temp3;
- if (S == 0f) // 灰色
- {
- R = L;
- G = L;
- B = L;
- }
- else
- {
- if (L < 0.5f)
- {
- temp2 = L * (1.0f + S);
- }
- else
- {
- temp2 = L + S - L * S;
- }
- temp1 = 2.0f * L - temp2;
- float H = hsl.H * 1.0f / 360;
- // R
- temp3 = H + 1.0f / 3.0f;
- if (temp3 < 0) temp3 += 1.0f;
- if (temp3 > 1) temp3 -= 1.0f;
- R = temp3;
- // G
- temp3 = H;
- if (temp3 < 0) temp3 += 1.0f;
- if (temp3 > 1) temp3 -= 1.0f;
- G = temp3;
- // B
- temp3 = H - 1.0f / 3.0f;
- if (temp3 < 0) temp3 += 1.0f;
- if (temp3 > 1) temp3 -= 1.0f;
- B = temp3;
- }
- R = R * 255;
- G = G * 255;
- B = B * 255;
- return new ColorRGB((int)R, (int)G, (int)B);
- }
- }
- }
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