Scene.cs 4.0 KB

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  1. using System;
  2. using System.Reflection;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Xml;
  7. using System.Threading.Tasks;
  8. namespace ConsoleApplication
  9. {
  10. public class Scene
  11. {
  12. private Properties _properties;
  13. private List<SceneObject> _sceneObjectList;
  14. private string _sceneLabel, _name, _dataSourceID, _sceneType, _numNavIndex;
  15. private bool _sceneIsScrollable, _enableTimeTracking;
  16. private int _preloadType, _dataSourceRecord;
  17. private string[] _scenAttributes = new string[] { "sceneLabel", "sceneIsScrollable", "numNavIndex", "dataSourceID", "dataSourceRecord",
  18. "name", "sceneType", "enableTimeTracking", "preloadType"};
  19. private XmlDocument _doc;
  20. public Scene(int sceneNumber)
  21. {
  22. /********ATTRIBUTES***********/
  23. if (sceneNumber == 1)
  24. _name = "SceneViewer1855";
  25. else
  26. _name = Guid.NewGuid().ToString();
  27. _dataSourceID = "";
  28. _dataSourceRecord = 1;
  29. _sceneType = "blank";
  30. _sceneLabel = "Scene " + sceneNumber.ToString();
  31. _sceneIsScrollable = false;
  32. _enableTimeTracking = false;
  33. _preloadType = 0;
  34. _numNavIndex = "";
  35. /******END OF ATTRIBUTES******/
  36. _properties = new Properties();
  37. _properties.IsRemovable = true;
  38. _properties.IsMovable = true;
  39. _properties.FormEnabled = true;
  40. _sceneObjectList = new List<SceneObject>();
  41. }
  42. public void addSceneObject(SceneObject sceneObject)
  43. {
  44. //HÄR NÅGONSTANS VILL VI SORTERA EFTER Z-INDEX
  45. _sceneObjectList.Add(sceneObject);
  46. }
  47. public void addSceneObjects(List<SceneObject> list)
  48. {
  49. foreach(SceneObject sceneObject in list)
  50. _sceneObjectList.Add(sceneObject);
  51. }
  52. public void removeSceneObject(SceneObject sceneObject)
  53. {
  54. _sceneObjectList.Remove(sceneObject);
  55. }
  56. public XmlElement getXMLTree()
  57. {
  58. XmlElement _rootElement = _doc.CreateElement("scene");
  59. foreach (string s in _scenAttributes)
  60. {
  61. XmlAttribute xmlAttr = _doc.CreateAttribute(s);
  62. FieldInfo fieldInfo = GetType().GetField("_" + s, BindingFlags.NonPublic | BindingFlags.Instance);
  63. if (fieldInfo != null)
  64. xmlAttr.Value = fieldInfo.GetValue(this).ToString();
  65. _rootElement.Attributes.Append(xmlAttr);
  66. }
  67. _rootElement.AppendChild(_properties.getNode(_doc));
  68. int z_index = 0;
  69. foreach (SceneObject sceneObject in _sceneObjectList)
  70. {
  71. sceneObject.setZindex(z_index);
  72. sceneObject.setXMLDocumentRoot(ref _doc);
  73. _rootElement.AppendChild(sceneObject.getXMLTree());
  74. z_index++;
  75. }
  76. return _rootElement;
  77. }
  78. private XmlElement getFormNode()
  79. {
  80. XmlElement form = _doc.CreateElement("form");
  81. form.Attributes.Append(_doc.CreateAttribute("id"));
  82. form.Attributes.Append(_doc.CreateAttribute("name"));
  83. form.Attributes.Append(_doc.CreateAttribute("description"));
  84. return form;
  85. }
  86. public void setXMLDocumentRoot(ref XmlDocument xmlDocument)
  87. {
  88. _doc = xmlDocument;
  89. }
  90. public List<SceneObject> SceneObjectList
  91. {
  92. get { return _sceneObjectList; }
  93. set { _sceneObjectList = value; }
  94. }
  95. public Properties Properties
  96. {
  97. get { return _properties; }
  98. set { _properties = value; }
  99. }
  100. public string SceneLabel
  101. {
  102. get { return _sceneLabel; }
  103. set { _sceneLabel = value; }
  104. }
  105. }
  106. }