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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace WMFConverter.Util
- {
- /// <summary>
- /// Base 64 encode
- /// </summary>
- public class Base64
- {
- #region Local Variables
- private static char[] ENCODE_DATA = {
- 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',
- 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
- 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',
- 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
- 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
- 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
- 'w', 'x', 'y', 'z', '0', '1', '2', '3',
- '4', '5', '6', '7', '8', '9', '+', '/'
- };
- #endregion
- #region Public Methods
- /// <summary>
- /// Encode byte array.
- /// </summary>
- /// <param name="data"></param>
- /// <returns></returns>
- public static string Encode(byte[] data)
- {
- char[] buffer = null;
- if (data.Length % 3 == 0)
- buffer = new char[data.Length / 3 * 4];
- else
- buffer = new char[(data.Length / 3 + 1) * 4];
-
- int buf = 0;
- for (int i = 0; i < data.Length; i++)
- {
- switch (i % 3)
- {
- case 0 :
- buffer[i / 3 * 4] = ENCODE_DATA[(data[i] & 0xFC) >> 2];
- buf = (data[i] & 0x03) << 4;
- if (i + 1 == data.Length)
- {
- buffer[i / 3 * 4 + 1] = ENCODE_DATA[buf];
- buffer[i / 3 * 4 + 2] = '=';
- buffer[i / 3 * 4 + 3] = '=';
- }
- break;
- case 1 :
- buf += (data[i] & 0xF0) >> 4;
- buffer[i / 3 * 4 + 1] = ENCODE_DATA[buf];
- buf = (data[i] & 0x0F) << 2;
- if (i + 1 == data.Length)
- {
- buffer[i / 3 * 4 + 2] = ENCODE_DATA[buf];
- buffer[i / 3 * 4 + 3] = '=';
- }
- break;
- case 2 :
- buf += (data[i] & 0xC0) >> 6;
- buffer[i / 3 * 4 + 2] = ENCODE_DATA[buf];
- buffer[i / 3 * 4 + 3] = ENCODE_DATA[data[i] & 0x3F];
- break;
- }
- }
- return new string(buffer);
- }
- #endregion
- }
- }
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