using System;
using System.Collections.Generic;
using System.Text;
namespace TEAMModelOS.Test.PPTX.ColorLibrary
{
///
/// 类 名:ColorHelper
/// 功 能:提供从RGB到HSV/HSL色彩空间的相互转换
///
public static class ColorHelper
{
///
/// RGB转换HSV
///
///
///
public static ColorHSV RgbToHsv(ColorRGB rgb)
{
float min, max, tmp, H, S, V;
float R = rgb.R * 1.0f / 255, G = rgb.G * 1.0f / 255, B = rgb.B * 1.0f / 255;
tmp = Math.Min(R, G);
min = Math.Min(tmp, B);
tmp = Math.Max(R, G);
max = Math.Max(tmp, B);
// H
H = 0;
if (max == min)
{
H = 0;
}
else if (max == R && G > B)
{
H = 60 * (G - B) * 1.0f / (max - min) + 0;
}
else if (max == R && G < B)
{
H = 60 * (G - B) * 1.0f / (max - min) + 360;
}
else if (max == G)
{
H = H = 60 * (B - R) * 1.0f / (max - min) + 120;
}
else if (max == B)
{
H = H = 60 * (R - G) * 1.0f / (max - min) + 240;
}
// S
if (max == 0)
{
S = 0;
}
else
{
S = (max - min) * 1.0f / max;
}
// V
V = max;
return new ColorHSV((int)H, (int)(S * 255), (int)(V * 255));
}
///
/// HSV转换RGB
///
///
///
public static ColorRGB HsvToRgb(ColorHSV hsv)
{
if (hsv.H == 360) hsv.H = 359; // 360为全黑,原因不明
float R = 0f, G = 0f, B = 0f;
if (hsv.S == 0)
{
return new ColorRGB(hsv.V, hsv.V, hsv.V);
}
float S = hsv.S * 1.0f / 255, V = hsv.V * 1.0f / 255;
int H1 = (int)(hsv.H * 1.0f / 60), H = hsv.H;
float F = H * 1.0f / 60 - H1;
float P = V * (1.0f - S);
float Q = V * (1.0f - F * S);
float T = V * (1.0f - (1.0f - F) * S);
switch (H1)
{
case 0: R = V; G = T; B = P; break;
case 1: R = Q; G = V; B = P; break;
case 2: R = P; G = V; B = T; break;
case 3: R = P; G = Q; B = V; break;
case 4: R = T; G = P; B = V; break;
case 5: R = V; G = P; B = Q; break;
}
R = R * 255;
G = G * 255;
B = B * 255;
while (R > 255) R -= 255;
while (R < 0) R += 255;
while (G > 255) G -= 255;
while (G < 0) G += 255;
while (B > 255) B -= 255;
while (B < 0) B += 255;
return new ColorRGB((int)R, (int)G, (int)B);
}
///
/// RGB转换HSL
///
///
///
public static ColorHSL RgbToHsl(ColorRGB rgb)
{
float min, max, tmp, H, S, L;
float R = rgb.R * 1.0f / 255, G = rgb.G * 1.0f / 255, B = rgb.B * 1.0f / 255;
tmp = Math.Min(R, G);
min = Math.Min(tmp, B);
tmp = Math.Max(R, G);
max = Math.Max(tmp, B);
// H
H = 0;
if (max == min)
{
H = 0; // 此时H应为未定义,通常写为0
}
else if (max == R && G > B)
{
H = 60 * (G - B) * 1.0f / (max - min) + 0;
}
else if (max == R && G < B)
{
H = 60 * (G - B) * 1.0f / (max - min) + 360;
}
else if (max == G)
{
H = H = 60 * (B - R) * 1.0f / (max - min) + 120;
}
else if (max == B)
{
H = H = 60 * (R - G) * 1.0f / (max - min) + 240;
}
// L
L = 0.5f * (max + min);
// S
S = 0;
if (L == 0 || max == min)
{
S = 0;
}
else if (0 < L && L < 0.5)
{
S = (max - min) / (L * 2);
}
else if (L > 0.5)
{
S = (max - min) / (2 - 2 * L);
}
return new ColorHSL((int)H, (int)(S * 255), (int)(L * 255));
}
///
/// HSL转换RGB
///
///
///
public static ColorRGB HslToRgb(ColorHSL hsl)
{
float R = 0f, G = 0f, B = 0f;
float S = hsl.S * 1.0f / 255, L = hsl.L * 1.0f / 255;
float temp1, temp2, temp3;
if (S == 0f) // 灰色
{
R = L;
G = L;
B = L;
}
else
{
if (L < 0.5f)
{
temp2 = L * (1.0f + S);
}
else
{
temp2 = L + S - L * S;
}
temp1 = 2.0f * L - temp2;
float H = hsl.H * 1.0f / 360;
// R
temp3 = H + 1.0f / 3.0f;
if (temp3 < 0) temp3 += 1.0f;
if (temp3 > 1) temp3 -= 1.0f;
R = temp3;
// G
temp3 = H;
if (temp3 < 0) temp3 += 1.0f;
if (temp3 > 1) temp3 -= 1.0f;
G = temp3;
// B
temp3 = H - 1.0f / 3.0f;
if (temp3 < 0) temp3 += 1.0f;
if (temp3 > 1) temp3 -= 1.0f;
B = temp3;
}
R = R * 255;
G = G * 255;
B = B * 255;
return new ColorRGB((int)R, (int)G, (int)B);
}
}
}