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- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Drawing;
- namespace HTEXLib
- {
- public class ColorConverter
- {
- public string SetLuminanceMod(string s, double luminance)
- {
- Color c = ColorTranslator.FromHtml("#" + s);
- try {
- return SetLuminanceMod(c, luminance);
- } catch (Exception e) {
- return s;
- }
-
- }
- public string SetLuminanceOff(string s, double luminance)
- {
- Color c = ColorTranslator.FromHtml("#" + s);
- try
- {
- return SetLuminanceOff(c, luminance);
- }
- catch (Exception e)
- {
- return s;
- }
-
- }
- public string SetTint(string s, double tint)
- {
- Color c = ColorTranslator.FromHtml("#" + s);
- try
- {
- return SetTint(c, tint);
- }
- catch (Exception e)
- {
- return s;
- }
-
- }
- public string SetShade(string s, double shade)
- {
- Color c = ColorTranslator.FromHtml("#" + s);
- try
- {
- return SetShade(c, shade);
- }
- catch (Exception e)
- {
- return s;
- }
-
- }
- public string SetSaturationMod(string s, double saturation)
- {
- Color c = ColorTranslator.FromHtml("#" + s);
- try
- {
- return SetSaturationMod(c, saturation);
- }
- catch (Exception e)
- {
- return s;
- }
-
- }
- public string SetSaturationOff(string s, double saturation)
- {
- Color c = ColorTranslator.FromHtml("#" + s);
- try
- {
- return SetSaturationOff(c, saturation);
- }
- catch (Exception e)
- {
- return s;
- }
-
- }
- public string SetBrightness(string s, double luminance)
- {
- Color c = ColorTranslator.FromHtml("#" + s);
- try
- {
- return SetBrightness(c, luminance);
- }
- catch (Exception e)
- {
- return s;
- }
-
- }
- public string SetHueMod(string s, double hueMod)
- {
- Color c = ColorTranslator.FromHtml("#" + s);
- try
- {
- return SetHueMod(c, hueMod);
- }
- catch (Exception e)
- {
- return s;
- }
-
- }
- public string SetHueOff(string s, double hueOff)
- {
- Color c = ColorTranslator.FromHtml("#" + s);
- try
- {
- return SetHueOff(c, hueOff);
- }
- catch (Exception e)
- {
- return s;
- }
-
- }
- private double RGB_to_linearRGB(double val)
- {
- if (val < 0.0)
- return 0.0;
- if (val <= 0.04045)
- return val / 12.92;
- if (val <= 1.0)
- return (double)System. Math.Pow(((val + 0.055) / 1.055), 2.4);
- return 1.0;
- }
- private double linearRGB_to_RGB(double val)
- {
- if (val < 0.0)
- return 0.0;
- if (val <= 0.0031308)
- return val * 12.92;
- if (val < 1.0)
- return (1.055 * System.Math.Pow(val, (1.0 / 2.4))) - 0.055;
- return 1.0;
- /*
- Public Function linearRGB_to_sRGB(ByVal value As Double) As Double
- If value < 0.0# Then Return 0.0#
- If value <= 0.0031308# Then Return value * 12.92
- If value < 1.0# Then Return 1.055 * (value ^ (1.0# / 2.4)) - 0.055
- Return 1.0#
- End Function
- */
- }
- public string SetShade(Color c, double shade)
- {
- //Console.WriteLine("Shade: " + shade);
- double convShade = (shade / 1000) * 0.01;
- double r = (double)c.R / 255;
- double g = (double)c.G / 255;
- double b = (double)c.B / 255;
- double rLin = RGB_to_linearRGB(r);
- double gLin = RGB_to_linearRGB(g);
- double bLin = RGB_to_linearRGB(b);
- //Console.WriteLine("Linear R: " + rLin + "\nLinear G: " + gLin + "\nLinear B: " + bLin);
- //SHADE
- if ((rLin * convShade) < 0)
- rLin = 0;
- if ((rLin * convShade) > 1)
- rLin = 0;
- else
- rLin *= convShade;
- if ((gLin * convShade) < 0)
- gLin = 0;
- if ((gLin * convShade) > 1)
- gLin = 0;
- else
- gLin *= convShade;
- if ((bLin * convShade) < 0)
- bLin = 0;
- if ((bLin * convShade) > 1)
- bLin = 0;
- else
- bLin *= convShade;
- //SHADEEND
- r = linearRGB_to_RGB(rLin);
- g = linearRGB_to_RGB(gLin);
- b = linearRGB_to_RGB(bLin);
- Color outColor = Color.FromArgb((int)System.Math.Round(r * 255), (int)System.Math.Round(g * 255), (int)System.Math.Round(b * 255));
- return outColor.R.ToString("X2") + outColor.G.ToString("X2") + outColor.B.ToString("X2");
- }
- public string SetTint(Color c, double tint)
- {
- double tintConv = (tint / 1000) * 0.01;
- double r = (double)c.R / 255;
- double g = (double)c.G / 255;
- double b = (double)c.B / 255;
- double rLin = RGB_to_linearRGB(r);
- double gLin = RGB_to_linearRGB(g);
- double bLin = RGB_to_linearRGB(b);
- /**TINT**/
- if (tintConv > 0)
- rLin = (rLin * tintConv) + (1 - tintConv);
- else
- rLin = rLin * (1 + tintConv);
- if (tintConv > 0)
- gLin = (gLin * tintConv) + (1 - tintConv);
- else
- gLin = gLin * (1 + tintConv);
- if (tintConv > 0)
- bLin = (bLin * tintConv) + (1 - tintConv);
- else
- bLin = bLin * (1 + tintConv);
- r = linearRGB_to_RGB(rLin);
- g = linearRGB_to_RGB(gLin);
- b = linearRGB_to_RGB(bLin);
- Color outColor = Color.FromArgb((int)System.Math.Round(r * 255), (int)System.Math.Round(g * 255), (int)System.Math.Round(b * 255));
- return outColor.R.ToString("X2") + outColor.G.ToString("X2") + outColor.B.ToString("X2");
- }
- public string SetSaturationMod(Color c, double saturation)
- {
- double satMod = (saturation / 1000) * 0.01;
- ColorHSL hsl = RGB_to_HSL(c);
- hsl.S *= satMod;
- c = HSL_to_RGB(hsl);
- return c.R.ToString("X2") + c.G.ToString("X2") + c.B.ToString("X2");
- }
- public string SetSaturationOff(Color c, double saturation)
- {
- double satOff = (saturation / 1000) * 0.01;
- ColorHSL hsl = RGB_to_HSL(c);
- hsl.S += satOff;
- c = HSL_to_RGB(hsl);
- return c.R.ToString("X2") + c.G.ToString("X2") + c.B.ToString("X2");
- }
- public string SetBrightness(Color c, double brightness)
- {
- double convBrightness = brightness / 100000;
- ColorHSL hsl = RGB_to_HSL(c);
- hsl.L *= convBrightness;
- c = HSL_to_RGB(hsl);
- return c.R.ToString("X2") + c.G.ToString("X2") + c.B.ToString("X2");
- }
- public string SetLuminanceMod(Color c, double luminance)
- {
- double lumMod = (luminance / 1000) * 0.01;
- ColorHSL hsl = RGB_to_HSL(c);
- hsl.L *= lumMod;
- Color outColor = HSL_to_RGB(hsl);
- return outColor.R.ToString("X2") + outColor.G.ToString("X2") + outColor.B.ToString("X2");
- }
- public string SetLuminanceOff(Color c, double luminance)
- {
- double lumModOff = (luminance / 1000) * 0.01;
- ColorHSL hsl = RGB_to_HSL(c);
- hsl.L += lumModOff;
- Color outColor = HSL_to_RGB(hsl);
- return outColor.R.ToString("X2") + outColor.G.ToString("X2") + outColor.B.ToString("X2");
- }
- public string SetHueMod(Color c, double hue)
- {
- double hueMod = (hue / 1000) * 0.01;
- ColorHSL hsl = RGB_to_HSL(c);
- hsl.H *= hueMod;
- Color outColor = HSL_to_RGB(hsl);
- return outColor.R.ToString("X2") + outColor.G.ToString("X2") + outColor.B.ToString("X2");
- }
- public string SetHueOff(Color c, double hue)
- {
- double hueMod = (hue / 1000) * 0.01;
- ColorHSL hsl = RGB_to_HSL(c);
- hsl.H += hueMod;
- Color outColor = HSL_to_RGB(hsl);
- return outColor.R.ToString("X2") + outColor.G.ToString("X2") + outColor.B.ToString("X2");
- }
- private ColorHSL RGB_to_HSL(Color c)
- {
- ColorHSL hsl = new ColorHSL();
- hsl.H = c.GetHue() / 360.0;
- hsl.L = c.GetBrightness();
- hsl.S = c.GetSaturation();
- return hsl;
- }
- private ColorHSL CreateHSL(int r, int g, int b)
- {
- ColorHSL hsl = new ColorHSL();
-
- double R = (double)r / 255;
- double G = (double)g / 255;
- double B = (double)b / 255;
- double max = 0, min = 0;
- double H = 0, S = 0, L = 0;
- bool rBool = false, gBool = false, bBool = false;
- //find max
- if ((R > G) && (R > B))
- {
- max = R;
- rBool = true;
- }
- else if ((G > R) && (G > B))
- {
- max = G;
- gBool = true;
- }
- else if ((B > G) && (B > R))
- {
- max = B;
- bBool = true;
- }
- if ((R < G) && (R < B))
- min = R;
- else if ((G < R) && (G < B))
- min = G;
- else if ((B < G) && (B < R))
- min = B;
- //set Luminance
- hsl.L = (min + max) / 2;
- if (min == max)
- {
- hsl.S = 0;
- hsl.H = 0;
- }
- //set saturation
- if (hsl.L < 0.5)
- hsl.S = (max - min) / (max + min);
- else if (hsl.L > 0.5)
- hsl.S = (max - min) / (2.0 - max - min);
- if (rBool)
- {
- H = ((G - B) / (max - min)) * 60.0;
- Console.WriteLine("red");
- }
- if (gBool)
- {
- H = ((2.0 + ((B - R) / (max - min))) * 60.0);
- Console.WriteLine("green");
- }
- if (bBool)
- {
- H = (4.0 + (R - G) / (max - min)) * 60.0;
- Console.WriteLine("blue");
- }
- if (H < 0)
- H += 360;
- H = System.Math.Round(H);
- H = H / 360;
- hsl.H = H;
- return hsl;
- }
- private Color HSL_to_RGB(ColorHSL hslColor)
- {
- double r = 0, g = 0, b = 0;
- double temp1, temp2;
- if (hslColor.L == 0)
- r = g = b = 0;
- else
- {
- if (hslColor.S == 0)
- {
- r = g = b = hslColor.L;
- }
- else
- {
- temp2 = ((hslColor.L <= 0.5) ? hslColor.L * (1.0 + hslColor.S) : hslColor.L + hslColor.S - (hslColor.L * hslColor.S));
- temp1 = 2.0 * hslColor.L - temp2;
- double[] t3 = new double[] { hslColor.H + 1.0 / 3.0, hslColor.H, hslColor.H - 1.0 / 3.0 };
- double[] clr = new double[] { 0, 0, 0 };
- for (int i = 0; i < 3; i++)
- {
- if (t3[i] < 0)
- t3[i] += 1.0;
- if (t3[i] > 1)
- t3[i] -= 1.0;
- if (6.0 * t3[i] < 1.0)
- clr[i] = temp1 + (temp2 - temp1) * t3[i] * 6.0;
- else if (2.0 * t3[i] < 1.0)
- clr[i] = temp2;
- else if (3.0 * t3[i] < 2.0)
- clr[i] = (temp1 + (temp2 - temp1) * ((2.0 / 3.0) - t3[i]) * 6.0);
- else
- clr[i] = temp1;
- }
- r = clr[0];
- g = clr[1];
- b = clr[2];
- }
- }
- return Color.FromArgb((int)(255 * r), (int)(255 * g), (int)(255 * b));
- }
- }
- }
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